Direct moves
Straight adds and subtracts with no complement — the fastest, most forgiving duel.
Ten questions. Five numbers flashed one at a time, no abacus and no paper. Send one link and you both play the exact same questions at the exact same moment.
Nothing to install and nothing to sign up for — the whole duel runs in the browser, on both phones.
Every question is engineered around a specific soroban technique, the same way the rule worksheets are — so a duel drills something, not just anything.
Straight adds and subtracts with no complement — the fastest, most forgiving duel.
Every question leans on a 5-complement, adding and subtracting alike.
Every question leans on a 10-complement — carrying and borrowing across rods.
The moves that need both complements at once, the hardest single rule on the ladder.
All eight rules shuffled together — the closest thing to a real competition round.
Questions come from the server, not from either phone, and neither side sees a reveal until both have locked in or the answer window runs out. Accuracy decides the duel; if you tie on score, the faster total thinking time wins.